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About this Site

Nowhere Isle is a hexcrawl sandbox adventure. I'm using this blog to post new stuff as I make them up so the idea is to build the campaign piece by piece at my leisure. You can run it as is or take parts or inspiration for your own campaign, its up to you.

The stats for encounters are for The Hero's Journey RPG but could easily be converted to your retro clone of choice.





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HEX 1214 - The Well of Owls

1. In a clearing you stumble upon an ancient partially overgrown burrow. Rough stone steps are leading down into the darkness below ground.

2. The walls in this ancient chamber is covered by owl statues. Whenever someone tread  the center of the floor all statues start hooting.

3. A giant owl guards the stairs in the far end of this room. The owl won't attack unless attacked or if someone tries to walk down the stairs. Its eyes are huge, staring and never blinks,

Giant Owl Watcher
HD 4 -  AC 7(12) - Attack 2 Claws 1D8 -  Base Hit Bonus +4  - Reduction Value 2 - Move 12
XP: 240
Special: Immune to Sleep spells

4. This room is empty and silent. In the middle of the floor there's an old well. There is no rope and no bucket and the water is about 7 feet down. If you manage to get some of the water and drink it you'll find it tastes remarkably fresh, After drinking the water you can't sleep for 1D4 days and are immune to Sleep spells. When the effect wear off you fall asleep f…

Nowhere Isle

Background:
Chased by pirates Captain Trine Storm set course straight into the cursed Evermist. After sailing blindly for weeks the sight finally cleared and the lookout sighted land, just not land anyone on the boat could recognize. A forgotten island shrouded and hidden for eons, inhabited by strange creatures and eldritch ruins.

Spending some time on the island the cunning captain was able to calculate it's approximate location making it possible to return. When she left she had a cargo hold full of exotic relics and trade goods from the islands natives, the uncanny Sru people.

A year has passed since the discovery and every week new adventurers arrive to the island and the rising town Turrenco. Most of the island is still unexplored, who knows what treasure or unspeakable horrors it might harbor...




Hex Map

One hex is 5 miles to cross.